5/7/2023 0 Comments Abandoned factoryUncle complains about the unoriginality and says that Section 13 should just buy up all such properties so that they can't do it anymore. In Queen of All Oni, Monsieur Verde uses one as his base when operating in San Francisco.His brother Cyrus, present in his Secret Identity as Rebel leader Drake, finds the choice of locale cliched. Guardians, Wizards, and Kung-Fu Fighters: In Chapter 27, Charles Ludmoore arranges a meeting between the Rebellion and the Dark Hand in one of these.It is possible that The Bunker is an abandoned warehouse. The Toei Yu-Gi-Oh! series gave a warehouse to the Killer Yo-Yo yoyo gang, the Capumon guy and the guy who plays with 'digital pets' Yu-Gi-Oh! has a warehouse in the two yoyo gang stories and the Mokuba Kaiba capmon game.Onizuka also fights in a few in the sequel Great Teacher Onizuka. These are a frequent site for confrontations in GTO: The Early Years, as well as its prequel Bad Company (for example, when the Kamakura Mad Dogs got Makoto to lure Onizuka into a trap), usually prefaced by a warning to Come Alone.This is justified by the fact that the warehouse is the base of operations for the Arc Villain of the final chapter, who needs a lot of space in a relatively remote and inaccessible location to grow his mystically-enhanced weed. The final confrontation of The Garden of Sinners occurs at an abandoned warehouse somewhere in the Mifune City docks.The end of the "Animation USA" episode of Excel♡Saga was in an abandoned pier, where Excel espoused the virtues of Western and Eastern animation while beating up gangsters.The abandoned factory that Momo used to train Yuko in Chapter 6 of The Demon Girl Next Door is eventually revealed to have been involved in several important events in the past: First with Sakura's confrontation of Ugallu, then whatever happened that eventually caused two people to be sealed.The final confrontation of Death Note is deliberately arranged to take place in an abandoned warehouse with no windows and a single entrance.They protect it with forcefields that would turn any random passerby away, and have a giant well-lit cavern underneath to train in. Bleach: Visoreds occupy one in Karakura town.Also see Never Recycle a Building.Ĭontrast Not-So-Abandoned Building, if the warehouse only seems empty. In Real Life, abandoning warehouses is rather common, which makes this trope Truth in Television. An empty warehouse (or a half full one) is usually happy to make a few extra bucks by hosting a film, and requires little more than making sure a maintenance guy is on hand to help with power, etc.Ĭan serve the same purpose of a Parking Garage, with the exception that a parking garage does not need to be abandoned to appear as a credible place where things can happen while none is passing through. Production companies usually already know a lot of local warehouse managers as warehouses make great temporary studio sets when the studio is pressed for space. Warehouses are great locations for a film for a few real reasons, though - they're big, open spaces and require little set dressing. Nor the Abandoned Warehouse District, which exists to be totalled during an even bigger fight. Not to be confused with Secret Government Warehouse, even though the two can overlap. In Super Hero settings, there will generally be large amounts of property damage, since "abandoned warehouse" is shorthand for "building we can completely destroy during production without feeling guilty." Sometimes overlaps with Darkened Building Shootout.Ĭommon iterations: pre-appointed confrontations, busting up a bunch of Mooks in a video game, and ambushes for the Too Dumb to Live sorts in the cast. There will also be lots of chains and hooks hanging from the ceiling for unexplained purposes, still-operational machinery that can be turned on, as well as lots of water dripping from the roof to give off some nice and eerie clanking and dripping noises for the "cat and mouse"-style chase.Īn abandoned pier or dock area is a common variation. This allows the villain to position additional Mooks there for the hero to shoot down, and means that he may retreat onto them for the traditional Climbing Climax. And even then, it'll still involve whatever nerfed magical battle powers the show entails.įor extra trope points, the warehouse should feature a large and complex series of catwalks running among the rafters. If any given cordial enemy says "let's meet in an abandoned warehouse", you can pretty much drop the "cordial" part right then and there, and if nobody fires or at least brandishes a gun during the warehouse scene, it's usually only because it's a children's show. An Abandoned Warehouse screams "let's rumble" at about the same volume that a grand but derelict house on a hill shouts "supernatural and creepy".
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